Daedalus System
Adeptus Ars Technica: TechArt Director, CG Generalist
Moscow, Russia
Summary
Adeptus Ars Technica
3D environment artist, Technical 3D artist, TechArt Director, Art lead, TechArt Lead, gamedev RnD.
Skills
Digital PaintingRendering3D Modeling3D VisualizationDigital SculptingEnvironment ModelingHard Surface ModelingLow-poly ModelingTexturingUV MappingRetopology3D ScanningHigh-poly ModelingFluid SimulationVideo EditingTraditional ArtPhotogrammetryPBR TexturingPhysically Based RenderingTexture BakingCloth Simulation
Software proficiency

3ds Max

Maya

ZBrush

Marvelous Designer

AutoCAD

Modo

3DCoat

Photoshop

Illustrator

After Effects

Adobe Lightroom

Premiere

Quixel Suite

UVLayout

Substance 3D Painter

Substance 3D Designer

Mari

xNormal

CrazyBump

Marmoset Toolbag

SketchUp

FumeFX

rayfire

V-Ray

Unity

CRYENGINE

Unreal Engine

Photoscan

Terragen

Aseprite

MagicaVoxel

Aphophysis7x

Intel GPA

RizomUV

RealityScan

Medium by Adobe

RenderDoc
Experience
Technical Art Director at Saber Interactive
AF