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Adeptus Ars Technica: TechArt Director, CG Generalist
Moscow, Russia

Summary

Adeptus Ars Technica
3D environment artist, Technical 3D artist, TechArt Director, Art lead, TechArt Lead, gamedev RnD.

Skills

Digital PaintingRendering3D Modeling3D VisualizationDigital SculptingEnvironment ModelingHard Surface ModelingLow-poly ModelingTexturingUV MappingRetopology3D ScanningHigh-poly ModelingFluid SimulationVideo EditingTraditional ArtPhotogrammetryPBR TexturingPhysically Based RenderingTexture BakingCloth Simulation

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
AutoCAD
AutoCAD
Modo
Modo
3DCoat
3DCoat
Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
Adobe Lightroom
Adobe Lightroom
Premiere
Premiere
Quixel Suite
Quixel Suite
UVLayout
UVLayout
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Mari
Mari
xNormal
xNormal
CrazyBump
CrazyBump
Marmoset Toolbag
Marmoset Toolbag
SketchUp
SketchUp
FumeFX
FumeFX
rayfire
rayfire
V-Ray
V-Ray
Unity
Unity
CRYENGINE
CRYENGINE
Unreal Engine
Unreal Engine
Photoscan
Photoscan
Terragen
Terragen
Aseprite
Aseprite
MagicaVoxel
MagicaVoxel
Aphophysis7x
Aphophysis7x
Intel GPA
Intel GPA
RizomUV
RizomUV
RealityScan
RealityScan
Medium by Adobe
Medium by Adobe
RenderDoc
RenderDoc

Experience

  • Technical Art Director at Saber Interactive
    AF
    August 2022 - Present